A proactive Artist who is driven to push the vision of the designer and become a lead in the future.
• Taking client feedback from renders and making changes
• Realistic materials, lighting, and rendering with Octane
• Modeling and texturing realistic props, furniture, and environments
• Developing and using texture scanner for fabric and other samples
• Concepted and created an environment in two different styles showcased in Unreal Engine 4
• Designed, tested, and created posters and small booklets for print
• Taught the analysis of an art style and how students can apply it to their own work
• Modeled hard/soft body game ready/cinema quality props using 3DS Max and CAD data
• Created material finishes both custom and procedural using the Substance suite
• Managed small group of artists using Agile management to finish large volumes of props
• Taking client feedback from renders and making changes
• Organizing documents from contractors for use in-house
• Post production on renders
• Video editing and post process work on renders/animations with After Effects and Photoshop
• Realistc lighting and rendering with VRay, and Corona
• Basic navigation of AutoCAD
• Utilizing internal management software
• Material and tiling texture creation
• Modeling from CAD data
• Working in a corporate environment with 100+ employees
• Working with internal plugins and file structures
• Working with project management tools like Trello.
Modeled hard/soft body game ready/cinema quality props using 3DS Max
Created material finishes both custom and procedural using the Substance suite
Managed small group of artists using Agile management to finish large volumes of props
Video editing and post process work on renders/animations with After Effects and Photoshop
Realistc lighting and rendering with VRay, and Corona
• Designed, tested, and created UI for an untitled game prototype to fit a targeted market
• Assets generated in Adobe Illustrator and Photoshop
• Recreated organic and hard edge assets from concepts matching an art style
• Unwrapped and textured assets in a development pipeline
• Communicated with other team members to reach a deadline
• Created hand painted textures
• Worked with a large production team to complete Super Dungeon Tactics (20+)
• Baked out special maps to help the texturing process