Derek Malone
Derek Malone
Environment/ Prop Artist
Grand Rapids, United States of America

Summary

Environmental and Prop artist who leverages excellent communication and visual skills to produce outstanding worlds. Driven to recreate the vision of the designers and lead environment design teams in the future.

Skills

Eagle Scout3D Modeling3D VisualizationDigital SculptingEnvironment DesignEnvironment ModelingGraphic DesignMatching Art StylesMatte PaintingPhysically Based RenderingPhoto-manipulationRenderingTexturingUser Interface Design

Software proficiency

3ds Max
3ds Max
Substance Designer
Substance Designer
Substance Painter
Substance Painter
ZBrush
ZBrush
Photoshop
Photoshop
3D-Coat
3D-Coat
SpeedTree
SpeedTree
Maya
Maya
xNormal
xNormal
Quixel Suite
Quixel Suite
Premiere
Premiere
After Effects
After Effects

Reel

Productions

  • Capture
    • Video Game
      Super Dungeon Tactics
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Underbite Games
  • Th
    • Mobile Game
      RoOomy
    • Year
      2016
    • Role
      3D Modeller and Texture Artist.
    • Company
      Think Chromatic

Experience

  • Product Illustration Intern at Steelcase
    Grand Rapids, United States of America
    August 2016 - December 2016 (4 months)

    • Utilizing internal management software

    • Material and tiling texture creation

    • Modeling from CAD data

    • Working in a corporate environment with 100+ employees

    • Working with internal plugins and file structures

    • Working with project management tools like Trello.

  • 3D Artist at Think Chromatic
    Grand Rapids, United States of America
    May 2016 - Present

    • Modeling Hard and Soft body props and structures using real world scale

    • Modeling props and structures using primitive and detailed CAD data.

    • Setting up lighting and color previews for clients.

    • Taking client feedback from renders and making changes

    • Creating materials for real time and rendered assets

    • Creating procedural textures and maps in the substance suite to assist in material creation

    • Organizing documents from contractors for use in-house

    • Post production on renders

    • Rendering in Vray and Corona

  • Environment Artist (Intern) at Underbite Games
    Grand Rapids, United States of America
    August 2015 - December 2015 (4 months)

    • Recreated organic and hard edge assets from concepts matching an art style

    • Unwrapped and textured assets in a development pipeline

    • Communicated with other team members to reach a deadline

    • Created hand painted textures

    • Worked with a large production team to complete Super Dungeon Tactics (20+)

    • Baked out special maps to help the texturing process

  • Vehicle Artist at Ferris State University (Digital Animation and Game Design Program)
    Grand Rapids, United States of America
    August 2015 - December 2015 (4 months)

    • Followed technical limitations from a team

    • Took a designer's vision to concept and physical asset

    • Created hard edge assets from concepts matching a PBR based art style

    • Unwrapped and textured assets

    • Communicated with other team members (50+) to reach multiple deadlines

    • Created PBR textures